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A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.

3 votes
1 answer
4k views

Using a 32 bit grayscale TIFF in the displace modifier

I have a problem with very obvious banding showing up when using a TIFF generated from an Digital Elevation Model in ArcGIS. The image you see uses an exported 24 bit TIFF. I think it could be solved …
cybrbeast's user avatar
  • 2,418
6 votes
2 answers
711 views

How to animate the disappearance of a mesh

I have this strip on my landscape that I want to make disappear from where the digger currently is, and then following the digger towards the end of the strip, to reveal the trench underneath. What i …
cybrbeast's user avatar
  • 2,418
2 votes
2 answers
676 views

Trying to create a script that makes roofs on selected boxes

I hope this question isn't too broad for Blender stackexchange. Quite often in my work I import topographical data specifying the flat geometry of buildings. I'm trying to make a script that put roo …
cybrbeast's user avatar
  • 2,418