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Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.
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Topology 'dents' [duplicate]
When modelling I always run into this strange problem where the quad bends, creating some sort of dent. I do low-poly modelling so I move the corners of the quad quite a lot. I also use proportionate …
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How do I reduce the amount of faces in the most fluent way possible?
I've been re-topologizing a character for quite a while and everything seems to be working out until I get to the hands.
There's a problem where I have too much faces to connect the arm with. What's …