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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.

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How to add limited bone movement dependent on movement of other bones

So I imported a character mesh with a rig that has a lot of body parts tied to bones. I want to set the rig up so that if bones are moved certain bones will move in certain ways, for example if the ar …
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