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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

6 votes
1 answer
472 views

What material is it? (Holdout node)

I got an asset from internet to make cool cards, they have 2 layers, the first one is for object and the second for the card it self. And my question is: What material it is? Does this material just w …
0 votes
0 answers
798 views

is that possible to use .SPSM (substance painter) into blender?

i got a good material from net but the format is .SPSM is that possible to use in blender? someone said must use plugins but i dont know what plugin it is