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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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How do I uniformly apply the same texture to many uneven faces on a mesh, such as a road?

So far what I've tried is I've smart unwrapped the road and scaled the resulting UV map so that a single square fills the area, then used a road texture as input. … I can also just manually work on the UV map or paint it, but with this many segments it's too much work to be feasible. …
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