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Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
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when i turn on b-bones i don't get the blocks
Now in this tutorial he says that for the hand controller i copy the bone, scale it up and turn on b-bones. … When he turns on the b-bones he gets these blocks but when i turn on the b-bones i get something more akin to sticks. i can't scale these sticks on any axis other then the y axis and don't know how to …