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A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.
3
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answers
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Gradually flatten overlapping vertices on XY-Plane
I would like to connect plane with ocean modifier to a flat plane.
I m thinking to keep an x-distance overalapping and i would like to apply a weighted-average that will start moving gradually all ve …