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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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How to save texture? [duplicate]

Ok, I have fully colored/textured a pretty decently sized hatchet I made in blender a few times now and each time I saved and closed my blender. When I reopen the blender file it is completely unpaint …
Spencer's user avatar