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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

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Is there an automatic way to cut geometry up evenly in Blender?

I'm creating a simple 3D level for a Unity game. I'm planning on using trimsheets to texture this level with low resolution, seamless textures. I used Probuilder in Unity to box out the level's geomet …
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