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Use this tag for questions pertaining to Blender and the Unity 3D game engines.

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Blender > Unity - Exported with weird rotation

By Default, blender exports to unity with -90 rotation on X Using blender 3.0 here what i tried: tick experimental "apply transform" > WORKS z Forward Y up > DOES NOT WORK (multiple online post mention … this, idk why it doesn't work) randomly going x forward y up doesn't do anything else well these options seem absolutely pointless) https://github.com/EdyJ/blender-to-unity-fbx-exporter > DOES NOT WORK …
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