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Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
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Rigging a pencil case
So I have this pencil case:
And I would like to open it like this:
Note : I'm not trying to open the zipper, just to deform the pencil case in a realistic way.
I figured the best way to do this woul …