Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 100636

The camera is an object which defines a point of view in 3D space for the context of rendering. The camera also has settings for depth of field (DoF) and other effects/settings real cameras have.

3 votes
4 answers
1k views

Camera coverage calculation inside a room

Once the room is created, we are planning to place the blender camera (use it as a CCTV camera) in two different locations of the room. … Our final goal is to calculate the total area the camera can capture compared to the total area inside the room. …
Sourav's user avatar
  • 241
1 vote
0 answers
23 views

Extending Camera Faces

I have a camera with a specific Field of View (FOV). I need to convert the camera's faces into planes then extend them to surround the camera view. … Scaling the existing camera won't be useful for me as the faces/sides won't be planes. …
Sourav's user avatar
  • 241
0 votes
0 answers
60 views

Closing open face created by camera coverage

In this case, I have a cube and a camera. I want to extract whatever cube's portion falls inside the camera view. … import bpy import bmesh def camera_as_planes(scene, obj): """ Return planes in world-space which represent the camera view bounds. """ from mathutils.geometry import normal camera
Sourav's user avatar
  • 241