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The camera is an object which defines a point of view in 3D space for the context of rendering. The camera also has settings for depth of field (DoF) and other effects/settings real cameras have.
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Camera coverage calculation inside a room
Once the room is created, we are planning to place the blender camera (use it as a CCTV camera) in two different locations of the room. … Our final goal is to calculate the total area the camera can capture compared to the total area inside the room. …
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Extending Camera Faces
I have a camera with a specific Field of View (FOV). I need to convert the camera's faces into planes then extend them to surround the camera view. … Scaling the existing camera won't be useful for me as the faces/sides won't be planes. …
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Closing open face created by camera coverage
In this case, I have a cube and a camera. I want to extract whatever cube's portion falls inside the camera view. … import bpy
import bmesh
def camera_as_planes(scene, obj):
"""
Return planes in world-space which represent the camera view bounds.
"""
from mathutils.geometry import normal
camera …