I'm new to blender and I have a little problem, I have a list of cameras that change during the animation, everything worked fine, but agrege some cameras more, and now they change in the display as expected, but while rendering, the latest camera not rendered, only the first one had.
I thought maybe it would be because I can only have a limited number of cameras, so to make a test, erase the first, but the last I put still do not work, as I said in the viewfinder active camera, if changed, but in the render camera are rendered are not shown frames empty.
any idea, sorry for my bad English
#UPDATE
I solved the problem, I leave here if anyone can help.
the camera is displayed in the viewport, and switch between them, but the problem was that starting in the frame 700 more or less (for example), was the camera that were not displayed in the render, and the problem was that the video sequence editor the scene I used initially lasted only 700 more or less (for example) frames, but later added more animation to the scene but in the video sequence editor I had not adjusted the new scene.
sorry for my bad English. I hope to help others.