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Shady Puck
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Empty frames with multicameras Animation Not Rendering all the Way Through

I have a list ofseveral cameras that changeeach take over at some point during the animation. While rendering, the last camera doesn't render; only the first one does.

enter image description here

I thought maybe it would be because I can only have a limited number of cameras, so to make a test, I erased the first. However, the last one still does not work.

I am using the VSE for post processing.

Empty frames with multicameras

I have a list of cameras that change during the animation. While rendering, the last camera doesn't render; only the first one does.

enter image description here

I thought maybe it would be because I can only have a limited number of cameras, so to make a test, I erased the first. However, the last one still does not work.

Animation Not Rendering all the Way Through

I have several cameras that each take over at some point during the animation. While rendering, the last camera doesn't render; only the first one does.

enter image description here

I thought maybe it would be because I can only have a limited number of cameras, so to make a test, I erased the first. However, the last one still does not work.

I am using the VSE for post processing.

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Shady Puck
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  • 63

I'm new to blender and I have a little problem, I have a list of cameras that change during the animation, everything worked fine, but agrege some cameras more, and now they change in the display as expected, but while. While rendering, the latestlast camera not rendered,doesn't render; only the first one haddoes.

enter image description here

I thought maybe it would be because I can only have a limited number of cameras, so to make a test, eraseI erased the first. However, but the last I putone still dodoes not work, as I said in the viewfinder active camera, if changed, but in the render camera are rendered are not shown frames empty.

any idea, sorry for my bad English

#UPDATE

I solved the problem, I leave here if anyone can help.

the camera is displayed in the viewport, and switch between them, but the problem was that starting in the frame 700 more or less (for example), was the camera that were not displayed in the render, and the problem was that the video sequence editor the scene I used initially lasted only 700 more or less (for example) frames, but later added more animation to the scene but in the video sequence editor I had not adjusted the new scene.

enter image description here

sorry for my bad English. I hope to help others.

I'm new to blender and I have a little problem, I have a list of cameras that change during the animation, everything worked fine, but agrege some cameras more, and now they change in the display as expected, but while rendering, the latest camera not rendered, only the first one had.

enter image description here

I thought maybe it would be because I can only have a limited number of cameras, so to make a test, erase the first, but the last I put still do not work, as I said in the viewfinder active camera, if changed, but in the render camera are rendered are not shown frames empty.

any idea, sorry for my bad English

#UPDATE

I solved the problem, I leave here if anyone can help.

the camera is displayed in the viewport, and switch between them, but the problem was that starting in the frame 700 more or less (for example), was the camera that were not displayed in the render, and the problem was that the video sequence editor the scene I used initially lasted only 700 more or less (for example) frames, but later added more animation to the scene but in the video sequence editor I had not adjusted the new scene.

enter image description here

sorry for my bad English. I hope to help others.

I have a list of cameras that change during the animation. While rendering, the last camera doesn't render; only the first one does.

enter image description here

I thought maybe it would be because I can only have a limited number of cameras, so to make a test, I erased the first. However, the last one still does not work.

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Angel Angel
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I'm new to blender and I have a little problem, I have a list of cameras that change during the animation, everything worked fine, but agrege some cameras more, and now they change in the display as expected, but while rendering, the latest camera not rendered, only the first one had.

enter image description here

I thought maybe it would be because I can only have a limited number of cameras, so to make a test, erase the first, but the last I put still do not work, as I said in the viewfinder active camera, if changed, but in the render camera are rendered are not shown frames empty.

any idea, sorry for my bad English

#UPDATE

I solved the problem, I leave here if anyone can help.

the camera is displayed in the viewport, and switch between them, but the problem was that starting in the frame 700 more or less (for example), was the camera that were not displayed in the render, and the problem was that the video sequence editor the scene I used initially lasted only 700 more or less (for example) frames, but later added more animation to the scene but in the video sequence editor I had not adjusted the new scene.

enter image description here

sorry for my bad English. I hope to help others.

I'm new to blender and I have a little problem, I have a list of cameras that change during the animation, everything worked fine, but agrege some cameras more, and now they change in the display as expected, but while rendering, the latest camera not rendered, only the first one had.

enter image description here

I thought maybe it would be because I can only have a limited number of cameras, so to make a test, erase the first, but the last I put still do not work, as I said in the viewfinder active camera, if changed, but in the render camera are rendered are not shown frames empty.

any idea, sorry for my bad English

I'm new to blender and I have a little problem, I have a list of cameras that change during the animation, everything worked fine, but agrege some cameras more, and now they change in the display as expected, but while rendering, the latest camera not rendered, only the first one had.

enter image description here

I thought maybe it would be because I can only have a limited number of cameras, so to make a test, erase the first, but the last I put still do not work, as I said in the viewfinder active camera, if changed, but in the render camera are rendered are not shown frames empty.

any idea, sorry for my bad English

#UPDATE

I solved the problem, I leave here if anyone can help.

the camera is displayed in the viewport, and switch between them, but the problem was that starting in the frame 700 more or less (for example), was the camera that were not displayed in the render, and the problem was that the video sequence editor the scene I used initially lasted only 700 more or less (for example) frames, but later added more animation to the scene but in the video sequence editor I had not adjusted the new scene.

enter image description here

sorry for my bad English. I hope to help others.

Source Link
Angel Angel
  • 435
  • 1
  • 5
  • 15
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