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Maccesch
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Is there a way to individually modify n objects with the same origin object in game engine?

The problem:

I created a number of mesh objects with the Edit Object -> Add object actuator in the Blender game scene. I then modify the vertices in one of them, trying to change the vertices of only that mesh object. All of the copies of the object are modified as a result instead.

The question:

How can I make the mesh objects individually modifiable?

Rakholl
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