Skip to main content
Notice removed Authoritative reference needed by CommunityBot
Bounty Ended with user2699's answer chosen by CommunityBot
made question more clear
Source Link
Maccesch
  • 2.1k
  • 18
  • 30

The problem:

I create n amountcreated a number of mesh objects with the Edit Object -> Add object actuator in the Blender game scene. I then modify the vertices in one of them, trying to change the vertices of only that mesh object. All of the copies of the object are modified as a result instead.

The question:

How can I make the mesh objects individually modifiable?

The problem:

I create n amount of mesh objects with the Edit Object -> Add object actuator in the Blender game scene. I then modify the vertices in one of them, trying to change the vertices of only that mesh object. All of the copies of the object are modified as a result instead.

The question:

How can I make the mesh objects individually modifiable?

The problem:

I created a number of mesh objects with the Edit Object -> Add object actuator in the Blender game scene. I then modify the vertices in one of them, trying to change the vertices of only that mesh object. All of the copies of the object are modified as a result instead.

The question:

How can I make the mesh objects individually modifiable?

Notice added Authoritative reference needed by Rakholl
Bounty Started worth 100 reputation by Rakholl
Tweeted twitter.com/#!/StackBlender/status/397255035106918400
Source Link
Rakholl
  • 325
  • 2
  • 10

Is there a way to individually modify n objects with the same origin object in game engine?

The problem:

I create n amount of mesh objects with the Edit Object -> Add object actuator in the Blender game scene. I then modify the vertices in one of them, trying to change the vertices of only that mesh object. All of the copies of the object are modified as a result instead.

The question:

How can I make the mesh objects individually modifiable?