I am using a custom game engine (for which i want to create animated models for in blender) that supports animating the transparency of groups of triangles For example, there could be 6 groups of triangles for a character model
- head group that covers all the triangles that form the head
- torso group that covers all the triangles that form the torso
- same as above but for left hand
- same as above but for right hand
- same as above but for left leg
- same as above but for right leg
of course there could also be more groups, if more control was needed, e.g. just animating the transparency of the toes
My question is, what solutions are there in blender to achieve this? I know there are vertex groups which i suppose could be used in some way, however i think if i have triangles that share vertices (which i do in almost all cases) then this may affect other triangles not part of a specific group that im animating which i do not want, it needs to be per face/triangle rather than per vertex
I also don't mind a solution that involves some scripting/add-on