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Non-procedural tiles in blender

Good day everyone! I've got 5 textures of a porcelain stoneware (tiles). Their size is quite big (60 cm x 119 cm), so it's not the usual small tiles. I tried experimenting with brick texture but I can't make it the right size, because the texture settings do not allow the control over the exact size of a brick, and I also got problems with applying the material to it. I also tried wooden floor addon, but again ran into problems applying the materials. Thought about making the tile texture of those 5 in photoshop, but it would be too repeated, and I want it to be more randomized. Of course I could make each tile individually and place them by hand, but it would not be efficient. Perhaps some gentlemen and ladies here could come up with an idea. Thank you! enter image description here