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why is the render image not the same as camera image

I made some cog-wheels that rotate when I run them in the timeline. But when I try to render the images, the images shows all the cogs and everything is att frame 1 (even if I'm trying to render another frame). I have tried both with cycles and Evee (since I thought Evee would simply give me what's on the screen from the camera-view), but no difference. I have done animations before and never had this problem.

Any help is appreciated :)