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Fox
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Selecting Color-range with the shader editor?

can you do the same action as the color range selection in photoshop inside of blender ? is there anyway you can do this action below ?

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enter image description here

if its not is it possible trough the compositor? what node is it ?




there is a method out there: How can I use colours to separate texture node treatment?

it really work well for hard edges, but for soft edges its a mess

enter image description here

Fox
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