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2 questions
2
votes
1
answer
247
views
Why does Blender invert/rotate the UV coordinates in OSL?
I have a very simple setup (see picture). I would expect that when I do
shader myshader(output color Cout = color(0.0, 0.0, 0.0)) {
Cout = color(u, 0.0, 0.0);
}
...
6
votes
1
answer
1k
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getattribute() in osl is not working
I'm trying to get the UV coordinates of from UVMap using getattribute() as follows :
...