I want to create animations of muscles on the human skeleton like this, especially from 17 seconds in.

How can I create stretchable objects/muscle with Blender? I've seen x-muscle system but I'm not sure if it's overkill since I basically just need a stretchable material. X-Muscle System creates a character's skin after adding muscles which isn't what I need.

Also does anyone recognise the software used for the linked video? I've seen that little white man character online somewhere but can't remember which software it was for.

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    $\begingroup$ Sorry for the downvotes; you've managed to write a question which uses a lot of terms which are often used in spam posts, which caused a lot of spam flags being cast automatically. We're working on retracting them. $\endgroup$ – Glorfindel Jan 3 '18 at 11:59
  • $\begingroup$ I had wondered how I got 4 downvotes from 2 views. $\endgroup$ – jeff Jan 3 '18 at 12:00

I think you should use IK constraints, expecially with this stretch function:

enter image description here

Also "Mantain volume" bone constraint can be useful.

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