I am pretty new to Blender so please bare with me, as I'm sure this question has a very simple answer.
I'm making a scene where my character falls and hits the ground. By default, Blender smooths movements like this, but obviously things don't slow down before they hit the ground, they just come to an abrupt stop. I just want to know how to stop my character from decelerating (and accelerating) so that I can make this fall seem real. Thanks!