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The ground in this video is exactly what I'm trying to achieve:

https://m.youtube.com/watch?v=XPgRnLRxlJM

I'm currently just using simple materials which has a nice low poly look, but it's not very diverse. After I saw that I decided I wanted to texture my models just like that as well, so how would I go about doing that? Whenever I try to UV unwrap, I just get terrible results, the shapes seem far too complex for me to even get a idea of how to do this.

Is there any easy way to do this? So far, UV unwrapping has just been fustrating me.

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  • $\begingroup$ Could you tell me what I might improve about my answer to make it right? $\endgroup$
    – SilverRain
    Sep 11, 2017 at 15:05

2 Answers 2

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If I were you, I would try to look at the mesh from the top by pressing 7 on the numpad, and then U > Project from view. Then, scale down or up the parts of the mesh that curve the most.

image

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  • $\begingroup$ I just made probably THE worst mistake one could probably make,.. I deleted all code from my game. So i havent had time to test your suggestions yet, i really appreciate it though and run some tests as soon as i can and get back to you $\endgroup$
    – dude
    Sep 11, 2017 at 20:48
  • $\begingroup$ This seems to do the trick just fine, thank you so much! Allright now i can do some propper level design :D $\endgroup$
    – dude
    Sep 13, 2017 at 10:37
  • $\begingroup$ Hey cool! If you don't mind, could you accept my answer for internet points? $\endgroup$
    – SilverRain
    Sep 13, 2017 at 15:33
  • $\begingroup$ @dude sign up for a github ac and backup your code $\endgroup$
    – Neil
    Sep 19, 2017 at 19:21
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Try this: select one quad face, then use "Follow Active Quads". I would suggest "Loop Average" for best results.

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