The ground in this video is exactly what I'm trying to achieve:
I'm currently just using simple materials which has a nice low poly look, but it's not very diverse. After I saw that I decided I wanted to texture my models just like that as well, so how would I go about doing that? Whenever I try to UV unwrap, I just get terrible results, the shapes seem far too complex for me to even get a idea of how to do this.
Is there any easy way to do this? So far, UV unwrapping has just been fustrating me.