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So all I want to do is unwrap this UV mesh correctly so I can export it to Photoshop, however once i unwrap it I get a mess of jumbled shapes that leaves no reason whatsoever. I made a video of it so that someone could help me if they would like.

https://www.youtube.com/watch?v=diXBAGYHFBM&feature=youtu.be

I apologize in advance my voice is very low.

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  • $\begingroup$ not sure it's a problem, you have 2 3x3 squares, and 4 3x1 rectangles. to see your islands better, add some margin in your unwrapping setting (F6 or T panel after unwrapping) $\endgroup$ – Bithur Feb 12 '15 at 13:37
  • $\begingroup$ sorry wasnt a good example, i uploaded a better one here youtube.com/watch?v=diXBAGYHFBM&feature=youtu.be $\endgroup$ – Jordan Lee Burnes Feb 12 '15 at 14:12
  • $\begingroup$ also changed to the correct video in the pos $\endgroup$ – Jordan Lee Burnes Feb 12 '15 at 14:13
  • $\begingroup$ tried adding the margins and it just shows every block as an individual one now. $\endgroup$ – Jordan Lee Burnes Feb 12 '15 at 15:01
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Your mesh is displaying dots along some of the edges. There are quite a few in the video, I marked a few below. These are actually face centres and show that there are hidden faces:

enter image description here

In edit mode select everything and choose W> Remove Doubles and this should get rid of the extra faces by merging close vertices. From the blend file you supplied I also found many internal faces:

enter image description here

These need to be deleted (X> Faces). You can then also use Ctrl+N to recalculate normals to make sure all your faces are pointing the right way before unwrapping again.

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