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Is there some way to convert many separate pieces of geometry inside one object to many linked duplicate objects?

For instance, sapling results in leaves that are all inside one object. I want to somehow use the normal and position of each leaf/face to define the rotation and location of new linked objects.

Is this possible?

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Getting the location is very easy but getting the rotation is not.

I don't know if you need the leaves to be rotated exactly as sapling generates them, but there is another way to achieve a very similiar result (if not even better) and have all leaves instanced.


Go into edit mode -> select all faces -> press P> By loose paths

Go into edit mode -> select all faces -> press P -> By loose paths


To recalculate origins, press ShiftCtrlAltC and select Origin to Center of Mass

To recalculate origins, press Shift+Ctrl+Alt+C and select Origin to Center of Mass


Now link all the objects to one leaf with CtrlL

Now link all the objects to one leaf with Ctrl+L


Before the next step, it is important to hide everything because we will be using Proportional editing in object mode to randomize the rotations

Before the next step, it is important to hide everything because we will be using Proportional editing in object mode to randomize the rotations


Turn on Proportional editing (blue circle or shortcut O) and set its Falloff to Random

Turn on Proportional editing (blue circle or shortcut O) and set it's Falloff to Random


You also need to set the Pivot Point to Individual Centers

You also need to set the Pivot Point to Individual Centers


Then it's time to rotate either way you wish, rotation of the other visible objects will be randomized. This is the result after hitting AltH to unhide the trunk

Then it's time to rotate either way you wish, rotation of the other visible objects will be randomized. This is the result after hitting Alt+H to unhide the trunk


This step is just an extra, to hide all the dotted black lines (relationship lines) you can uncheck them in the 3D View's N menu under the Display tab

This step is just an extra, to hide all the dotted black lines (relationship lines) you can uncheck them in the 3D View's N menu under Display tab

This is it!

Could you elaborate why you need this? Maybe there's a different solution to the problem and this is an unnecessary step. For example you can get the rotation data through Geometry > Normal in the node editor for setting up materials.

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Ok So I've finally came up with the real answer to this question. The answer is Duplifaces.

Make the sapling object.

Then create a simple plane that is going to be the duplicated leaf.

Select first the leaf then the sapling object.

Ctrl+P to parent to sapling object.

Then in the Properties window under Object under Duplication select Face.

With this you can always use "Make duplicates real"

Unfortunately this still won't work perfectly for the leaves (the stem might be on different sides).. but unless you dig into the sapling code I am afraid it's not possible to somehow reverse determine that data.

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