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I have a question about rounding the edges (of a cube). For example, I have a simple cube. What I don't get is how do I round the edges (like on an iPhone):

Smoothed edge

I tried to do something like this, but Picture 2 was the result.

How do I round the ends of my cube like in Picture 3?

enter image description here

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3 Answers 3

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A quick way to add rounded corners is to use the Bevel modifier to your cube or starting mesh:

enter image description here

Use the Width, Segments and Profile settings to control the shape of the curved corner or edges. Profile controls shape of the bevel, from concave to convex, but has no effect if your "Segments" settings is less than 2.

You can add a subsurf modifier, as well, to add additional smoothness:

enter image description here

Both of these modifiers can be applied to your mesh by clicking the "Apply" button... this makes the changes a permanent part of your geometry. Or you can continue to use and render the items within Blnder with the modifiers in place and unapplied.

These are very basic ways to do bevels and rounded corners. Blender has a number of tools to give you control of specific aspects of the Bevel and to limit it to specific parts of the mesh. See here for examples: Bevel specific edges

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  • $\begingroup$ this helps, but when I trying to scale cube to x/y/z axis that ellipse, not round :( $\endgroup$ Commented Dec 24, 2016 at 10:50
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Key Ctrl + A and select Scale. This makes it so that the scaling of your cube does not stretch the bevel.

enter image description here

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enter image description here

Take a plane and size in rectangular shape

Go to top view (Numpad 7)

Go to edit mode

Select the all the vertex

Press shift+clt+B and drag and make the arc and scroll to increase the segments

Go to side view (Numpad 3)

Extrude the vertex

Apply smooth Shading

Add Edge split modifier

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