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I want to make a group of party balloons. The strings on the balloons should have slack or be tight based on the length of the string and the location of the balloon. I thought the best way to start this would be to take a long thin cylinder and place it at the base of the balloon. How can I use physics to simulate this long thin cylinder as string?

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Based upon this balloon tutorial:

  • Create a string

  • Create a bone as the "handle" (which you can then move around as you please)

  • Use the cloth simulator to simulate the string and use weight painting to select the part of the string you want to use.

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