I want to make a group of party balloons. The strings on the balloons should have slack or be tight based on the length of the string and the location of the balloon. I thought the best way to start this would be to take a long thin cylinder and place it at the base of the balloon. How can I use physics to simulate this long thin cylinder as string?
Based upon this balloon tutorial:
Create a string
Create a bone as the "handle" (which you can then move around as you please)
Use the cloth simulator to simulate the string and use weight painting to select the part of the string you want to use.