Let's say you have a single obj with a number of separate closed 3D geometries in it. For example's sake, imagine you have an obj called neighborhoodfirehydrants.obj
that includes the model for all of the fire hydrants on a street, which themselves are closed, but as I said above, are all within the same obj file.
Now let's say you wanted to be able to process each of those fire hydrants one at a time, separately. To the user, it's very obvious to see visually that these faces can be subgrouped into separate "objects" but in the Blender world, it sees them all as one.
I'm looking for a way (script would be ideal) to iterate through a blender obj neighborhoodfirehydrants.obj
and find each of the "objects" (fire hydrants) that make it up. I've been looking into using the looping tools, but that's not making sense in this context.