I was making a channel art photo for my YouTube channel, and everything went smoothly. But when I rendered the image it wasn't the resolution that I specified. I wanted the image to look like this: How I had the image set up

But the rendering came out like this: It squished the sides in, warping the image How do I make it so it doesn't do this??

  • $\begingroup$ Do you have any nodes in the compositor? $\endgroup$ – gandalf3 Dec 14 '15 at 2:32
  • $\begingroup$ Yeah I do, for the material textures $\endgroup$ – endermanslayer24 Dec 14 '15 at 2:40
  • $\begingroup$ Could you provide a screenshot of your compositing node setup? $\endgroup$ – VRM Dec 14 '15 at 3:30
  • $\begingroup$ Your image looks squeezed because your aspect ratio is 3x2 $\endgroup$ – user1853 Dec 14 '15 at 4:37

The stretched height comes from you having an 3:2 aspect ratio.

You would normally only want to adjust the aspect ratio when rendering video that is intended for older tv's with non-square pixels.

The reason you are seeing the distortion is that the uv image editor displays images in 1:1 aspect by default, you can adjust this to match your render settings in the Display panel of the UV/Image Editors properties region N.

enter image description here


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