I'm trying to use the Rigid Body engine to simulating a rotating body. I want to change the shape of the object, e.g. shortening the length of a rotating stick, and see the change in angular velocity.
I initiate a simulation with a rotation using the Animation check box and keyframes. When the simulation runs I use shapekeys to shorten the box, but this results in no change in the angular velocity. Is there a way to make this work for instance by linking objects together and moving them relatively to each other to change the overall shape?
Ultimately I want to be able to simulate (crude approximations to) things like ice skaters' pirouettes and somersaults of gymnasts.