How can a simulation smoothly reproduce the movement of a box on a conveyor. The model described below will simulate the movement, but as the box moves from roller to roller, the box jumps and the rollers do not behave smoothly.
What solver settings or model setup will improve the simulation.
- The rollers were added by creating cylinder meshes. Each cylinder was setup as a rigid-body simulation with mesh collision shape.
- The box was added as a cube that is subdivided several times. The box is setup as a rigid-body simulation with mesh collision shape.
- The simulation was run, with the results shown in the animation above.
How can this simulation be made to behave more realistically?
This question is based on trying to answer this question - Animate Individual Vertices w/ Geometry Nodes - using simulation rather than animation nodes.
Per the accepted answer, changing the collision shape to box fixed the issue.