As the title says, is it possible to create duplicates of a mesh, that can be deformed and used as blendshape targets in blender?
like this:
edit:
Here is a nifty little script to deform the base into the target shape...you can save it as a shape key then:
import bpy
target = bpy.context.selected_objects[0]
obj = bpy.context.active_object
for i,vert in enumerate(obj.data.vertices):
vert.co = target.data.vertices[i].co
But still it would be nice to have them as a live modifier...