Lets say that mesh 1 is Suzanne And mesh 2 is also suzanne but the vertices are moved around alot
Can I tell blender to make Suzanne 1 to morph into suzanne 2?
I heard I can do it with shapekeys if I "model it" in edit mode. But the thing is, its already modeled, its just a different mesh.
Seems like a waste of effort to remodel what is already modeled.
Is it possible to do it without manually re-modeling mesh number one?