I made a character rig and for the forearms, there are two bones. One copies the location, rotation and scale of the IK Forearm bone, and the second one has a copy rotation only on the y axis in local space - local space as well as damped track to the Hand Ik Controller.
While testing and posing the character on it’s rest pose, there are no issues present, but during animation this happens:
I’ve always ran into this issue in Blender and so far I haven’t seen anyone capable of solving it. Copy rotation constraints break every single time during animation and I don’t know why.
Any help would be appreciated.