quite new to Blender and i am doing a falling leaves simulation by using a particle system, everything is fine beside when the particles hit a surface plane with collision enabled, i have set the particles to die when hit and to render but i’m having an hard time to make them lay down properly, as soon as they hit it they will stay in place with the wrong rotation, any way to get around this?
i tried making instances of particles then using cloth modifier with some turbolence works pretty well but creates another major problem of not being a particle system anymore, just those instances of mesh falling and that’s it while i want to achieve a procedural animation of for example a minute
Would appreciate any suggestion or help