I am still learning geo nodes and need some help with realistic terrain generation.
The goal in the end is to have a plane that will make it appear that the cube is on sandy terrain, but directly underneath the cube the rocky terrain is missing and you can see a metal plate that was hidden by the terrain.
Step 1 of the project would first be to create a gradient, or a flat surface for the cube and a terrain around it, then a nice noisy weathered gradient would be important, but one thing at a time. Thanks for everybody with an idea.
Here is my node tree but I am not sure if there is a better way to get closer to what I want. I hope this helps: