I am trying to create a tileable mask for the pattern above. I tried to arrange the lines with an Voronoi Texture, with 0.0 randomness and Chebychev Distance Matrix as well as an Color Ramp to get hard lines:
Like this and with Vector Math Nodes like Add and Multiply and finally Mix Color Nodes I tried to arrange the lines, but even after many attempts, I just did not get it tileable, like in the first picture above.
Now I'm out of ideas, how to achieve that. Does somebody has an idea?