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Is there a trick to get Shrink Wrap with Project option working correctly in for example @6:56 in the following instructional video:

https://www.youtube.com/watch?v=YksPYPa05LM

Here is an image of what I'm seeing and can't seem to figure out why it's not projecting correctly: Sample Shrink Wrap Projection

Sample Shrink Wrap Xray Object Mode

Sample Shrink Wrap Xray Edit Mode

  • I have tried moving the plane in +- the x direction
  • I have tried moving the cylinder in +- the x direction
  • I have tried resizing the plane and the cylinder
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  • $\begingroup$ Hello, PPL.. Since you're asking about the Shrinkwrap modifier, it would be a good idea to revise your illustration to show the Shrinkwrap settings. Maybe switch on the wireframe on the modified plane, too, so we can see its topology. $\endgroup$
    – Robin Betts
    Commented Dec 10, 2023 at 12:12
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    $\begingroup$ @RobinBetts Thanks for the suggestion. See extra attachment $\endgroup$
    – PPL
    Commented Dec 10, 2023 at 17:56
  • $\begingroup$ Your plane needs to be above both objects to behave like in the reference video. Try to move it up. $\endgroup$
    – Mr A
    Commented Dec 10, 2023 at 18:07
  • $\begingroup$ @MrA, not sure what you mean. I added an extra photo displaying 'Edit Mode' showing you that the plane is above the objects. $\endgroup$
    – PPL
    Commented Dec 10, 2023 at 18:37
  • $\begingroup$ @RobinBetts Bingo! That was it. I had to apply the scales. Thanks! $\endgroup$
    – PPL
    Commented Dec 10, 2023 at 19:09

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Between us, we seem to have established that object-level Scale transforms do not play well with the 'Auxiliary Target' mechanism in the Shrinkwrap modifier.

So, Ctrl-A > Apply the scales of your objects.

You should always avoid object-level scaling during modelling, but it does seem reasonable to expect to be able to animate this effect with object-level transforms. I can see that the modifier, in this case, has to know about the transforms of objects other than its owner, which might make dependencies tricky for ray-casting, but think it should be able to be handled, and therefore this may qualify as a bug?

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