It only appears on this character, and it can't be the light because even if I shine a spot light on it, although its not black, the outlines are still there. I noticed it wasn't affecting a character far away so I stole his head and when side by side, its being affected by it too. I disabled sky dome and particle system plane above him but it didn't help. No HDR. There is no texture, his skin is just pure white via the color in the BSDF. No nodes besides the default. It ONLY shows in render view. Viewport doesn't have this issue. Trying to render in cycles. Ideas?
I do not have overlapping geometry.I have tried higher sample counts and de-noising.