can anyone help me with a "simple" way to wrap a mesh onto a rounded base mesh? I already got it "snapping" to the body mesh, but now I also want to wrap/bend it around the body mesh.
The idea is that the pointy "Face" shape mesh is folded nicely onto "Body" and is shaped/bend nicely with all ends around the round body. And that the face mesh (with solidify modifier is just a bit "higher" then the body it self).
I've tried shrinkwrap modifier but that doesn't give me the proper outcome. I've also tried custom bending and curves modifier but nothing really works well. I've also tried Simple Deform modifier, and this also isn't working the way I want it.
Anyone has any suggestions? Thank you!