How would I create this pattern to wrap around a cylinder to be 3D printed?
$\begingroup$
$\endgroup$
2
-
$\begingroup$ You can model a segment, then array and use a Simple Deform modifier (Bend mode) in order to make it circular $\endgroup$– moonbootsCommented Aug 6, 2023 at 7:11
-
$\begingroup$ OK, I am pretty much a beginner. How do I even model a segment, tried with a UV Sphere but that didnt work. $\endgroup$– Fred_was_hereCommented Aug 6, 2023 at 11:46
Add a comment
|
1 Answer
$\begingroup$
$\endgroup$
Use your image as Reference image, create a mesh that follow the shapes:
Move some vertices forwards in order to create the 3D relief:
Use an Array modifier to repeat:
Use a Simple Deform modifier in Bend mode, 360° on Z, to makethe shape circular, etc: