I'm just starting to learn Blender and as I was following a Brick Texture tutorial, I noticed something weird about how the brick texture wrapped around my cylinder (Tower). While it unwrapped evenly for most of the mesh's surface, there was this one part where the texture seemed to converge (?).
The texture doesn't wrap evenly around my mesh and so far, I have not been able to find any solution. The brick texture is mapped, and I have already tried messing around with the scale, it doesn't work.
Here is the complete node setup for the shader:
Here's the URL to the .blend file: https://pasteall.org/blend/3a1811f9d991478f8a78b7f0c1646469 Any help on this would be appreciated, and thanks in advance.