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I'm a beginner in blender and trying to create a scene with boat on the ocean waves. I used a plane mesh for the ocean modifier and added other plane for the object to float into. I used shrinkwrap for the other plane and tried to set the "copy location" constraint to the boat but the boat always floats above the waves, i switched from object mode to edit mode and found out the vertices of the shrinkwrapped mesh to be floating above the shrinkwrapped face. Is there any solution?

Image showing the vertices seprate from the same plane shrinkwrapped

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  • $\begingroup$ Please provide images. $\endgroup$ Commented Jul 26, 2023 at 15:27
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    $\begingroup$ Could you please share your file? blend-exchange.com $\endgroup$
    – moonboots
    Commented Jul 26, 2023 at 15:35
  • $\begingroup$ Can't share the file but could you resolve the problem from the image? $\endgroup$
    – Alien
    Commented Jul 26, 2023 at 15:54
  • $\begingroup$ If you are in Edit mode it will show you the original mesh shape, if you want to see the mesh as transformed by the modifier you need to activate the On Cage option of the modifier, but is it your only problem here? $\endgroup$
    – moonboots
    Commented Jul 26, 2023 at 15:54
  • $\begingroup$ No the main problem is the boat. I want the boat to move with the waves with "copy location" constraint but the boat attaches to the original vertices instead of the mesh shrinkwrapped on the waves. $\endgroup$
    – Alien
    Commented Jul 26, 2023 at 16:00

1 Answer 1

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No vertices were assigned to the vertex group called SHRINKWRAP, so select Plane.001, switch to Edit mode, select all and assign the vertices to the vertex group:

enter image description here

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  • $\begingroup$ Thanks for help, forgot to assign the vertices. $\endgroup$
    – Alien
    Commented Jul 26, 2023 at 16:50

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