I have been using Blender for 2 weeks now. I have never done 3d animation before but I have been doing 2d animation since 2004. I manage to grasp a lot of the stuff in Blender (or 3d in general) like modifiers, meshes, IK and stuff. My problem is I have created clothes for my character, when I animate the guy his clothes start tearing apart in random places.
The shorts where made by selecting regions of his legs and then I duplicated them into a new mesh (shift D or control D or something). The "shirt" was made using bsurfacing starting from a single vert.
Neither object has cloth modifies (cause I'm not sure how to do that and not get problems) and there is no gravity on the garments (I don't think I want it) and neither garment has a collision on them.
Is there a way to make sure that my shrinkwrap modifier continues to hover on top of the guy's body/ flesh mesh without exposing his skin?
In the picture I have also show that the guy has a beard, I made that using a separate mesh. The beard is not attached to his chin, how do I do that? It got left behind when I moved his head.
The circled places in the attached image also show the shrinkwrapped clothes being torn apart by the guy's body when I animate.
Please help me!