I am using Blender 3.5.1
What I try to achieve and how I do it:
I try to create a Geometry Node Group Asset for the Asset Browser (Planet Generator), which can be reused in different Projects and which works "Plug-n-Play", meaning I add the GeoNode Group to an Object and it turns into a planet that can be adjusted using the Group Input Values.
The Problem:
While using Drivers to control the values of the Shader Node Groups and Geometry Node Groups, I realized that they break when I use my Planet Generator Geometry Node Group on a different Object.
My Question:
Is there a way in Blender to create Drivers which are independent from the Object Instance the Nodes are attached to and that can be reused on other Objects or do I have to create an Asset from the Object itself with this Geometry Node Group attached?