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I try to move/rotate a selection base on its direction. On previous blender I used to press 2 times the axis I wanted to change and it goes "local" orientation.

enter image description here

On 3.0 I can't figure out how to do it like on the image. I have tried to change the transformation orientation to gobal, local, etc. None of these options do the trick

If I do a new project, the problem is the same (notice the local transform info at the top left corner, proving I am in local transform). enter image description here

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  • $\begingroup$ And what are your object rotations? $\endgroup$ Commented Oct 7, 2022 at 20:58
  • $\begingroup$ 0 0 0, I have created a cube, then go edit mode then rotate, then I try G + X * 2 (like in your gif) $\endgroup$
    – Richard
    Commented Oct 9, 2022 at 16:06
  • $\begingroup$ Hmm, maybe some setting is responsible for losing that double tap ability... $\endgroup$ Commented Oct 9, 2022 at 17:55
  • $\begingroup$ no, as you can see on the screenshot, it says "local", still the red line is along the x-axis line $\endgroup$
    – Richard
    Commented Oct 11, 2022 at 23:39

1 Answer 1

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This still works - press an axis letter twice to change the transform orientation:

Keep in mind it alternates between local and world space, it doesn't automatically create a custom orientation based on the currently selected element:

You can create a custom orientation based on a selected face or edge

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  • $\begingroup$ I am sorry, maybe something is off with my blender 3.0 but that doest work (I tried with a simple cube as a new object) the action on the top left tells me global then local when I press 2 time, but nothing change in the view and the movement is the same $\endgroup$
    – Richard
    Commented Oct 7, 2022 at 17:13
  • $\begingroup$ I have added a screenshot to my post $\endgroup$
    – Richard
    Commented Oct 7, 2022 at 17:16

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