Is it possible to separate geometry, that is not connected, with geometry nodes, similar to Separate -> By Loose Parts
in Edit Mode
?
Edit: Since I've been too vague with my intention during my initial question here is my concrete problem:
I have a mesh consisting of disconnected diagonal edge loops (created from Multiresolution
modified sculpt, manipulated with Geometry Nodes
; see image). Now I want to use the vertices in these loops as points to position instances of another mesh. However both the loops themselves as well as the vetices within the loops are way too dense and thus I would like to "unsubdivide" them.
My plan was to separate out each loop and delete some of them as well as dissolving a portion of the vertices within each loop by index.
However the "separation" part gives me some trouble.
I hope this makes my intent a bit more clear!