I have a material, where there isn't a principled BSDF, Can it be baked? If so, then how?
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$\begingroup$ Yes, like any material. What are you trying to bake exactly? $\endgroup$– Lauloque ♦Commented Apr 30, 2022 at 9:17
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$\begingroup$ I'm trying to bake the material in the pic I attached. Its a transparent material with black lines, but I don't know how to bake it because the only way I do know is when there is a principled BSDF . I'll edit my post and attach a picture of what it looks when it's applied to a plane, in case you're curious. $\endgroup$– HelpmeplzCommented Apr 30, 2022 at 10:31
1 Answer
You can bake the output of the brick texture which is a mask for transparency.
Just plug it into an Emission node (or directly into the Material Output node. Blender will use an Emission node internally to convert it.) Then add an Image Texture node for the image to bake and select it. Choose bake type Emit
and bake the mask. Don't forget to save the image.
The baked mask can be used for the Mix Shader node that you have as a replacement for the Brick Texture node.
Or create a new node setup with just a Principled BSDF node and the baked image texture. Use the image for the Alpha input and set Base Color to black (=the diffuse color).
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1$\begingroup$ I tried it and it works perfectly, Thanks a lot Blunder :)) $\endgroup$ Commented Apr 30, 2022 at 20:51